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服务器端代码编写 1.新建一个ASP.net Web MVC5项目
1 L: k) D4 C: Q$ I2.新建一个“一般处理程序” 3.Handler1.ashx代码如下: - using System;' G2 {; Q. @" D, W
- using System.Collections.Generic;
& [/ }% u1 j# N7 e8 ^1 n: _ - using System.Linq;
5 `* r5 D- {6 D& g$ t# R2 {6 I' z - using System.Net.WebSockets;" k9 F2 z/ N4 d9 v4 W/ n
- using System.Text;
" u: ]. l" { l# [" o4 a - using System.Threading;* k, [4 C* \+ o6 Y6 t
- using System.Threading.Tasks;
' p! v% ]0 ^" L7 ~) t% z - using System.Web;
& q' {9 ?$ o3 [" {6 q: B - using System.Web.WebSockets;
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- namespace WebApplicationWebsocketHandler+ |. T( ^/ I" D0 z6 z
- {
5 U1 j/ {% v# b5 l( a - /// <summary>$ b8 E. i$ E9 F& \* H% M/ s' b
- /// 离线消息
l% L" T; Y3 ~$ D" s5 z# e - /// </summary>, C0 W. U+ S- `: c7 `2 ?6 S3 K
- public class MessageInfo! I- h: ^1 J' J P
- {
* t1 `# ]3 b7 P! E; R: } - public MessageInfo(DateTime _MsgTime, ArraySegment<byte> _MsgContent)7 G' h& a1 Y7 y+ z0 I
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- MsgTime = _MsgTime;) L1 _$ I3 | r9 D( X
- MsgContent = _MsgContent;
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- public DateTime MsgTime { get; set; }
/ |9 q: S, M* S/ ` - public ArraySegment<byte> MsgContent { get; set; }: j; d, J) z6 o* m+ ~- b3 B
- }
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- /// <summary>( a5 K# k& R4 U7 c3 i" {
- /// Handler1 的摘要说明
* Y0 x1 @7 E. Q8 T - /// </summary>
* X# k U! I# d; n - public class Handler1 : IHttpHandler' y4 q) S: l, G' H
- {
' ?# K- z% \ H3 f1 c# e( I" ]% [ - private static Dictionary<string, WebSocket> CONNECT_POOL = new Dictionary<string, WebSocket>();//用户连接池
( v4 Z! k/ ?1 U) c" [( r - private static Dictionary<string, List<MessageInfo>> MESSAGE_POOL = new Dictionary<string, List<MessageInfo>>();//离线消息池
. i; C5 j2 j, v) o* S9 N - public void ProcessRequest(HttpContext context)
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- //context.Response.ContentType = "text/plain";
- a& p; h: q% }8 }% |2 S9 _, t - //context.Response.Write("Hello World");; h K6 e7 E4 J
- if (context.IsWebSocketRequest)
- p& b7 U/ d1 l6 d" r9 J - {
& c" u0 b9 F6 ^8 h0 d - context.AcceptWebSocketRequest(ProcessChat);: o s( x) y4 R) S- K# b) `6 U
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- private async Task ProcessChat(AspNetWebSocketContext context)# `7 g$ N) ~# D, J. A
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- WebSocket socket = context.WebSocket;
+ \ `& [. w5 k3 O! l4 F: [ - string user = context.QueryString["user"].ToString();
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* S6 Z! y' b9 }. U- try
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. v. k/ z# N( e- X* h4 r - #region 用户添加连接池
* Y4 M! `6 H4 _ L) G d - //第一次open时,添加到连接池中
1 i- ^0 g2 J, o, O - if (!CONNECT_POOL.ContainsKey(user))
7 d6 h# A3 A. ^$ I/ m' \2 x4 j - CONNECT_POOL.Add(user, socket);//不存在,添加( J4 H; a) S3 R( Q0 f: W) o
- else
1 R5 J& x0 v& a+ O8 \ - if (socket != CONNECT_POOL[user])//当前对象不一致,更新* s. V3 b. a2 a7 v
- CONNECT_POOL[user] = socket;
1 e2 ~( m" T" i8 a - #endregion' r; Z }0 b0 F$ Z( I2 j
8 q( J% ^2 \# m ~2 B- #region 离线消息处理1 h3 X/ J5 A, Z( ^2 x% D: ?+ j3 e! J$ Y' H
- if (MESSAGE_POOL.ContainsKey(user)) n1 C, l: A) Z5 S
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- List<MessageInfo> msgs = MESSAGE_POOL[user];0 P) y% D) L; g" V% [% ~
- foreach (MessageInfo item in msgs)" K4 X) ~' i4 `
- {
6 |; @/ J- N8 t$ t3 R - await socket.SendAsync(item.MsgContent, WebSocketMessageType.Text, true, CancellationToken.None);. T+ c" @ U1 K6 `
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- MESSAGE_POOL.Remove(user);//移除离线消息
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! y9 K1 i9 r5 v" O' {- Y/ A - #endregion
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- string descUser = string.Empty;//目的用户, g3 K5 ~# d8 Q. I0 G5 w1 i
- while (true)( D/ x/ A% A6 {# q7 m5 M) n
- {
o$ U; w( [0 F! g% b* @9 Q$ ` - if (socket.State == WebSocketState.Open)7 {8 Z3 [; t' w8 v% H& m
- {
8 y: |0 T5 j# v3 f: [$ [ - ArraySegment<byte> buffer = new ArraySegment<byte>(new byte[2048]);( v2 W7 p ~) ^
- WebSocketReceiveResult result = await socket.ReceiveAsync(buffer, CancellationToken.None);
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- #region 消息处理(字符截取、消息转发): A. X& Q; y5 N, d
- try
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- #region 关闭Socket处理,删除连接池* @& j; r9 {% N
- if (socket.State != WebSocketState.Open)//连接关闭
1 A5 A. e' p" P5 w+ c - {
2 q' S1 A0 Q8 o1 r5 N, U - if (CONNECT_POOL.ContainsKey(user)) CONNECT_POOL.Remove(user);//删除连接池
4 [5 a% B. Z. x+ h9 }% G - break;
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+ ~, T! n) w) C, t - #endregion
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- string userMsg = Encoding.UTF8.GetString(buffer.Array, 0, result.Count);//发送过来的消息% W' t5 Y* ?' Z& v A9 ?& w
- string[] msgList = userMsg.Split('|');9 m7 h* Q4 Q. y& @
- if (msgList.Length == 2)
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- if (msgList[0].Trim().Length > 0)
# l8 `; B- T# u9 r! g - descUser = msgList[0].Trim();//记录消息目的用户4 C5 q5 M9 S! O5 _" w5 H! M2 U
- buffer = new ArraySegment<byte>(Encoding.UTF8.GetBytes(msgList[1]));. c e0 `# y- d" Y& @. @% s. h1 x
- }
* ~8 w9 S: \ v# Z. I - else
: D0 K3 ^- p4 C& f9 q' |' k - buffer = new ArraySegment<byte>(Encoding.UTF8.GetBytes(userMsg));
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- if (CONNECT_POOL.ContainsKey(descUser))//判断客户端是否在线; `) c. D0 [6 @' b3 n
- {
6 g4 n) C2 z) p" g+ L" b/ m9 y4 S - WebSocket destSocket = CONNECT_POOL[descUser];//目的客户端) G( h; G3 F( `0 }+ G# P
- if (destSocket != null && destSocket.State == WebSocketState.Open)3 v* S% R7 G& c7 y' b$ Y G7 {
- await destSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None);
+ a4 Z* b1 T" L: C - }
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- Task.Run(() =>
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3 e) F5 p4 t! w& l - if (!MESSAGE_POOL.ContainsKey(descUser))//将用户添加至离线消息池中
& t: a( b+ Q1 ]8 Y6 o6 |; U - MESSAGE_POOL.Add(descUser, new List<MessageInfo>());6 k* @0 l0 E7 n, U, @" u
- MESSAGE_POOL[descUser].Add(new MessageInfo(DateTime.Now, buffer));//添加离线消息6 U2 F7 g$ s0 ~9 B+ m
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- }
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1 q/ Y5 O( j u, z - catch (Exception exs)$ K, {$ B' g, [- J# f
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- //消息转发异常处理,本次消息忽略 继续监听接下来的消息
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- J( o2 B, ^0 D0 A# L& T! Q- M - #endregion
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- else7 \9 Q8 \ p4 U+ {
- {
) h8 _" e3 ^+ ?3 \* W - break;
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- }//while end
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* A; X4 K a! r! J: H! ~) u7 r - catch (Exception ex)
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- //整体异常处理
: P& d9 g7 p( s: m9 q& U- X, y - if (CONNECT_POOL.ContainsKey(user)) CONNECT_POOL.Remove(user);
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; U' x; ]# M6 K* \7 R$ U- public bool IsReusable3 p9 @, h; U/ ^9 z* V5 a" k
- {
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- {
) o& B4 W, r+ Q/ A - return false;
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- }
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- }
复制代码4.运行看是否报错,若没错将我们的服务器网站发布到IIS(支持WebSocket的IIS上,win7的系统时不可以的)上 点击“生成”->"发布........",以文件系统的方式发布,目标位置为我们创建的IIS网站对应的物理路径
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