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标题: VRay3.00.13 ds Max2014 x64 [打印本页]

作者: admin    时间: 2014-2-17 16:45
标题: VRay3.00.13 ds Max2014 x64
VRay3.00.13dsMax2014x64
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2014年2月8日更新的新破解补丁,支持Windows 9x/NT/2000/XP/2003/Vista/2008/Windows8 系统.

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V-Ray 3.0是Chaos Group的渲染器产品,它允许用户快速轻松地创建逼真的图像,同时让他们完全控制3D制作过程中的核心。
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3ds Max 的 V-Ray3.0是市面上最完整的灯光和材质渲染工具包,速度和难度对于所有的艺术家都不是问题。最新版本提供了强大的功能集,技术进步和开源技术的支持。/ `* G  q2 r0 q9 I6 b9 E
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    简化的用户界面
1 J# Q& M- m+ y# B    新的皮肤材质; y/ p' `2 ]+ G, Y+ l
    概率灯' G$ w' y+ B# g
    渐进式渲染
. e0 N3 A" a# T. x1 J4 @5 c    更快的光线跟踪! a6 a' h6 `8 e' t
    快速设置
2 o) |" t( ]1 [, e& q1 m    先进的V-Ray帧缓冲. J: o. j0 a  \( v# d
    渲染遮罩
' p% S4 j' R3 B7 n' ?/ O6 z    快速渲染的毛发
$ O5 Q& o! g3 j- _$ \# ?$ w    光线跟踪SSS6 Y1 o4 d; j2 J& o- G
    Max Ray Intensity/ P$ \1 f% k2 `* O
    VR材质
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V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.
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9 z5 R  T$ m6 f9 |4 q. |  v9 |V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.

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What's new in V-Ray 3.0 for 3ds Max?
Simplified User Interface - V-Ray 3.0 introduces a simplified User Interface and includes 3 modes: Basic, Advanced, and Expert. Modes can be toggled at any time to reveal additional controls. The default, Basic mode is designed to meet the needs of most artists’ daily production work.
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New Skin Shader - A dedicated, intuitive Skin shader with layered specular highlights will make it easier than ever for artists to create complex, layered skin.
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% r2 ~) E% ?& B/ ~9 f/ @5 hProbabilistic Lights – Increases the speed of scenes with a high number of lights. Probabilistic Light Sampling reduces the number of lights evaluated at render time.
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Progressive Rendering - The new Progressive Production Renderer is built on the same path tracing technology as V-Ray RT and it is a simple, intuitive solution for any scene. The Progressive Renderer is compatible with all V-Ray production features, including Irradiance, Light Cache, SSS, Render Elements, etc.

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Faster Ray Tracing - V-Ray 3.0 introduces a significantly optimized ray tracing core to speed up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Depending on scene complexity, users are reporting speed increases up to 5X.

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! z# J) U/ |* V6 ~/ p' YQuick Settings - Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.
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Advanced V-Ray Frame Buffer - Consistent color output is essential to artists’ workflows. V-Ray 3.0 has been expanded to utilize a variety of color definitions including LUTs (.cube), ICC Profiles (.icc), and OpenColorIO (.ocio). By default V-Ray 3.0 is set up for linear workflow, making it easier to ensure reliable, accurate colors.
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6 {; C2 `3 h4 ?0 S9 }Render Mask - Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.
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+ L% _* j3 u' O2 q3 |Faster Hair - V-Ray 3.0 introduces faster hair rendering speeds (up to 15x) and view-dependent tessellation that automatically smoothes hair curves.
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3 s# V8 E8 W  M! zRay Traced SSS - Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination.

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" r- @, L$ E0 K$ Z0 h5 f( |; CMax Ray Intensity - Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.

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7 \' C4 F9 a4 ~1 L8 fVRmats - VRmats (formerly Vismats) are universal V-Ray Shaders for use across multiple applications. For example a VRmat material may be created in V-Ray for 3ds Max and transferred directly to V-Ray for Maya.
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