PHP 简单实现webSocket
1)客户端实现<html>
<head>
<meta charset="UTF-8">
<title>Web sockets test</title>
<script src="jquery-min.js" type="text/javascript"></script>
<script type="text/javascript">
var ws;
function ToggleConnectionClicked() {
try {
ws = new WebSocket("ws://127.0.0.1:2000");//连接服务器
ws.onopen = function(event){alert("已经与服务器建立了连接\r\n当前连接状态:"+this.readyState);};
ws.onmessage = function(event){alert("接收到服务器发送的数据:\r\n"+event.data);};
ws.onclose = function(event){alert("已经与服务器断开连接\r\n当前连接状态:"+this.readyState);};
ws.onerror = function(event){alert("WebSocket异常!");};
} catch (ex) {
alert(ex.message);
}
};
function SendData() {
try{
var content = document.getElementById("content").value;
if(content){
ws.send(content);
}
}catch(ex){
alert(ex.message);
}
};
function seestate(){
alert(ws.readyState);
}
</script>
</head>
<body>
<button id='ToggleConnection' type="button" onclick='ToggleConnectionClicked();'>连接服务器</button><br /><br />
<textarea id="content" ></textarea>
<button id='ToggleConnection' type="button" onclick='SendData();'>发送我的名字:beston</button><br /><br />
<button id='ToggleConnection' type="button" onclick='seestate();'>查看状态</button><br /><br />
</body>
</html>
2)服务器端实现
class WS {
var $master;// 连接 server 的 client
var $sockets = array(); // 不同状态的 socket 管理
var $handshake = false; // 判断是否握手
function __construct($address, $port){
// 建立一个 socket 套接字
$this->master = socket_create(AF_INET, SOCK_STREAM, SOL_TCP)
or die("socket_create() failed");
socket_set_option($this->master, SOL_SOCKET, SO_REUSEADDR, 1)
or die("socket_option() failed");
socket_bind($this->master, $address, $port)
or die("socket_bind() failed");
socket_listen($this->master, 2)
or die("socket_listen() failed");
$this->sockets[] = $this->master;
// debug
echo("Master socket: ".$this->master."\n");
while(true) {
//自动选择来消息的 socket 如果是握手 自动选择主机
$write = NULL;
$except = NULL;
socket_select($this->sockets, $write, $except, NULL);
foreach ($this->sockets as $socket) {
//连接主机的 client
if ($socket == $this->master){
$client = socket_accept($this->master);
if ($client < 0) {
// debug
echo "socket_accept() failed";
continue;
} else {
//connect($client);
array_push($this->sockets, $client);
echo "connect client\n";
}
} else {
$bytes = @socket_recv($socket,$buffer,2048,0);
print_r($buffer);
if($bytes == 0) return;
if (!$this->handshake) {
// 如果没有握手,先握手回应
$this->doHandShake($socket, $buffer);
echo "shakeHands\n";
} else {
// 如果已经握手,直接接受数据,并处理
$buffer = $this->decode($buffer);
//process($socket, $buffer);
echo "send file\n";
}
}
}
}
}
function dohandshake($socket, $req)
{
// 获取加密key
$acceptKey = $this->encry($req);
$upgrade = "HTTP/1.1 101 Switching Protocols\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"Sec-WebSocket-Accept: " . $acceptKey . "\r\n" .
"\r\n";
echo "dohandshake ".$upgrade.chr(0);
// 写入socket
socket_write($socket,$upgrade.chr(0), strlen($upgrade.chr(0)));
// 标记握手已经成功,下次接受数据采用数据帧格式
$this->handshake = true;
}
function encry($req)
{
$key = $this->getKey($req);
$mask = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
return base64_encode(sha1($key . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11', true));
}
function getKey($req)
{
$key = null;
if (preg_match("/Sec-WebSocket-Key: (.*)\r\n/", $req, $match)) {
$key = $match;
}
return $key;
}
// 解析数据帧
function decode($buffer)
{
$len = $masks = $data = $decoded = null;
$len = ord($buffer) & 127;
if ($len === 126){
$masks = substr($buffer, 4, 4);
$data = substr($buffer, 8);
} else if ($len === 127){
$masks = substr($buffer, 10, 4);
$data = substr($buffer, 14);
} else{
$masks = substr($buffer, 2, 4);
$data = substr($buffer, 6);
}
for ($index = 0; $index < strlen($data); $index++) {
$decoded .= $data[$index] ^ $masks[$index % 4];
}
return $decoded;
}
// 返回帧信息处理
function frame($s)
{
$a = str_split($s, 125);
if (count($a) == 1) {
return "\x81" . chr(strlen($a)) . $a;
}
$ns = "";
foreach ($a as $o) {
$ns .= "\x81" . chr(strlen($o)) . $o;
}
return $ns;
}
// 返回数据
function send($client, $msg)
{
$msg = $this->frame($msg);
socket_write($client, $msg, strlen($msg));
}
}
测试 $ws = new WS("127.0.0.1",2000);
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